Comments (1)
There are 3 parts to this bug, which should help break down the work:
- Create another game state called
LoadingState
, which will have aProgressCounter
responsible for tracking the number of assets loaded.
pub struct LoadingState {
// Tracks loaded assets.
progress_counter: ProgressCounter,
}
- In
LoadingState.on_start
, we should move the initializers for various entities that are loading in textures (ie: initialize_planet) inMainGameState
here. Right now, we don't pass a progress counter to Loader.load in these helpers. This where the progress counter should start tracking when these assets have finished loading.
let loader = world.read_resource::<Loader>();
let texture_storage = world.read_resource::<AssetStorage<Texture>>();
loader.load(
format!("texture/{}", spritesheet_data.image),
ImageFormat::default(),
&progress_counter, // progress counter here to track asset
&texture_storage,
)
- Implement a state transition from
LoadingState
toMainGameState
when assets are finished loading.
impl SimpleState for LoadingState {
fn update(&mut self, _data: &mut StateData<'_, GameData<'_, '_>>) -> SimpleTrans {
if self.progress_counter.is_complete() {
Trans::Switch(Box::new(MainGameState::default()))
} else {
Trans::None
}
}
}
We should also create an entity to act as basic UI to indicate the game is still in LoadingState
and delete it once it's finished.
from thetawave-legacy.
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from thetawave-legacy.