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GoogleCodeExporter avatar GoogleCodeExporter commented on July 21, 2024
partially fixed in r270

Original comment by [email protected] on 16 Oct 2008 at 3:04

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 21, 2024
fixed in 350
Atlas is drawn using GL_NEAREST instead of GL_LINEAR. This will cause problems 
if you
want to scale the Atlas

Original comment by [email protected] on 2 Dec 2008 at 5:24

  • Changed state: Fixed
  • Added labels: Component-Atlas, Milestone-Release0.6

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 21, 2024
Is it possible that the fix I supplied for texture2d.m may be related to this? 
If so,
it may still be possible to use GL_LINEAR to draw the Atlas?


Original comment by [email protected] on 3 Dec 2008 at 10:04

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 21, 2024
reopened. I should think a better solution.
@andy: yes, in fact I was using exactly that for TextureAtlas.

Original comment by [email protected] on 3 Dec 2008 at 5:15

  • Changed state: Accepted

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 21, 2024
since lots of people are having problem with atlas I've committed the GL_NEAREST
solution to TextureAtlas.m

GL_NEAREST means that scaling won't work as nice.
Probably all Atlas Nodes, specially TextureAtlas should receive a parameter
specifying the TEXTURE_MIN/MAG_FILTER

closing this bug.
Probably I will open a new one about the optional parameter.

r497

Original comment by [email protected] on 4 Feb 2009 at 2:48

  • Changed state: Fixed

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 21, 2024
re-fixed in r524, r525 and r526

Original comment by [email protected] on 8 Feb 2009 at 8:10

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