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GoogleCodeExporter avatar GoogleCodeExporter commented on July 21, 2024

Original comment by [email protected] on 4 Feb 2009 at 10:01

  • Added labels: Component-Atlas

from cocos2d-iphone.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 21, 2024
I've done some tests with VBO and vertex array lists and the perform exactly 
the same
on iPhone.
resolution: Won't fix (at least until the performance is better)

Original comment by [email protected] on 26 Mar 2009 at 6:43

  • Changed state: WontFix

from cocos2d-iphone.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 21, 2024
I think the vertex array data and VBO data are in the same type of memory on 
the 
iPhone (there's not really any difference between normal memory and video 
memory).  
So one can't expect the same kind of performance benefits.

One great advantage to VBOs is that you can nicely interlace your vertex data 
(can 
you also do this with vertex arrays?)

Original comment by lhunath on 26 Mar 2009 at 7:58

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