Comments (5)
Interesting...
I've updated Chipmunk sources because of this:
http://www.slembcke.net/forums/viewtopic.php?f=1&t=254
I've just seen that version 4.1.0 was released, so I will use it instead of r38.
Chipmunk is now hosted here:
http://code.google.com/p/chipmunk-physics/
Original comment by [email protected]
on 7 Oct 2008 at 11:44
from cocos2d-iphone.
it seems that chipmunk 4.1.0 is the one that I put in cocos2d v0.5.0.
I suggest asking in chipmunk forums why your code works OK with v4.0.2 and not
with
v4.1.0
Original comment by [email protected]
on 7 Oct 2008 at 1:56
from cocos2d-iphone.
WONT-FIX / INVALID since cocos2d v0.5.0 ships with latest support chipmunk
version.
I will update chipmunk sources when a new version is released.
Original comment by [email protected]
on 7 Oct 2008 at 3:42
- Changed state: Invalid
from cocos2d-iphone.
My code is based on the chipmunk_accel demo.
The chipmunk_accel demo is also broken by Chipmunk 4.1.0 (i.e. its not just my
code).
The objects in chipmunk_accel also no longer bounce off the edges of the screen or
each other. I believe elasticity is somehow broken/changed in Chipmunk 4.1.0
so the
chipmunk_accel demo also needs to be updated.
For me I need to release a bugfix for my code and so I did roll the Chipmunk
folder
from cocos2d-0.4.3 into the cocos2d-0.5.0 folder (I guess that means I'm running
cocos2d-0.5.0 with Chipmunk 4.0.3) and both my code and the chipmunk_accel demo
work
again.
Somehow folks should know at least that the chipmunk_accel demo is not working
anymore.
Original comment by [email protected]
on 7 Oct 2008 at 4:16
from cocos2d-iphone.
There is a thread on it here, it seems we are not alone:
http://www.slembcke.net/forums/viewtopic.php?f=1&t=239&p=1129&hilit=elasticity#p
1129
Original comment by [email protected]
on 7 Oct 2008 at 4:24
from cocos2d-iphone.
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