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GoogleCodeExporter avatar GoogleCodeExporter commented on July 21, 2024

Why do you want and empty entry ? to move down the menu ?

Because I'm thinking of raising an exception when the value is empty (the 
texture
gets corrupted) and adding support to move the menu up/down.

thanks

Original comment by [email protected] on 23 Jul 2008 at 12:35

  • Added labels: Component-CocosNode

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 21, 2024
[deleted comment]

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 21, 2024
I use it for both, to separate 2 menu entries, like:
Play
*empty space*
Quit

and to move the menu down

However i tried with a space (itemFromString@" ") and it works

Original comment by [email protected] on 23 Jul 2008 at 12:41

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 21, 2024
fixed in r109

use [Menu setOffsetY: -20] to control the Y offset of the menu. Look at the 
MenuTest
example.

use @" " (with space) (as you're doing now) to insert a "separator".

thanks.

Original comment by [email protected] on 23 Jul 2008 at 12:55

  • Changed state: Fixed

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