Comments (4)
Hi,
yes I plan to upgrade to 1.4 eventually, however adding morph support won't be easy, because all of the morph data will have to be passed from c# into the c++ plugin. This could be an issue for performance, but I'll try to add it anyway when I do the upgrade
from nvidiahairworksintegration.
nice!!
and is it possible to using hairworks on animated alembic objects? like as moustache??
alembic does not have any skin or bone!! just vertexes
from nvidiahairworksintegration.
If it can be treated the same as morph data then maybe. But generally this is very performance intensive stuff. Passing through a couple of bone matrices is a lot less memory and processing intensive than passing through data per vertex. But I'll take a look when I'm not so busy. I'll leave this open as a reminder.
from nvidiahairworksintegration.
it would be great if its possible to using this on alembic.
i hope to see this soon :]
from nvidiahairworksintegration.
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from nvidiahairworksintegration.