Related Issues (20)
- Sometimes a scene needs to be reloaded before you can edit / reset properties after adding a new node. HOT 6
- Godot 4.2 what is the policy HOT 2
- Tween node - add option to use value from blackboard HOT 4
- Using ReadTheDocs for documentation HOT 1
- Loop decorator leaf HOT 13
- Example Scene to use static typing HOT 3
- Redesign feature request: Simplify transitions HOT 7
- Maybe include behaviour and behavior in the title of your plugin in godot HOT 3
- Input? HOT 6
- Remove actor parameter in behavour's in favor of something else HOT 11
- Open discussions tab for repo HOT 1
- Convert BehaviourToolKit to use resources and graphic edit HOT 1
- LeafCondition for Vector2.length? HOT 2
- Add blackboard value support to LeafCall and LeafTween HOT 6
- LeafCall should accept blackboard value as argument type
- Errors after v2.0.1 update HOT 3
- Add the _on_enter() function to the BTBehaviour class for leaf,composite and etc HOT 1
- C#? HOT 1
- BTSequence does not return SUCCESS when the last action is successful until the after first action has run again in some cases. HOT 2
- `FiniteStateMachine` only processes one event per frame. HOT 1
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from behaviourtoolkit.