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Jim HuiHui's Projects

ai_basic_behavior icon ai_basic_behavior

This project has four basic AI behavior: Pursue and Evade, Avoiding the Obstacles, Crowd Behavior in 3D space and A* path finding.

ai_tankfight icon ai_tankfight

Implement genetic algorithm to improve the tank AI. You can use key QWAS to control your tank (light blue one) to get as many mines as possible. Also you could choose the "Match Highest Score" or "Match Player's Score" to change the tank's behavior.

ai_tictactoe icon ai_tictactoe

A small 6x6 TicTacToe game based on the rule of this: http://www.atksolutions.com/games/tictactoedeluxe.html.

gojuon icon gojuon

Random generator to help Japanese Gojuon learning.

jim-game-engine icon jim-game-engine

A 3D game engine created by myself, achieved by C++ and DirectX, developed in Visual Studio 2012. 1- Developed a memory pool basing on binary array, making continuous initialization and destroy more efficient.2- Divided the game engine into three independent parts, which are World, Physics and Render, interacting with each other by self-made smart pointer.3- Added the Lua script into the engine to let the non-programmers design the game more easily. 4- Added the AABB collision detection into the physics component.

k-grams icon k-grams

Use k-Grams to process document into sets and then get the Jaccard similarity. You need to put the txt file into "\temp\Win32\Debug\game\Data" after you build the project and run the executable file to see the result. And you could download the example file here: http://www.cs.utah.edu/~jeffp/teaching/cs5140/A2/D1.txt, http://www.cs.utah.edu/~jeffp/teaching/cs5140/A2/D2.txt, http://www.cs.utah.edu/~jeffp/teaching/cs5140/A2/D3.txt, http://www.cs.utah.edu/~jeffp/teaching/cs5140/A2/D4.txt

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