Comments (9)
I don't know what that means
from openhmd.
I don't know what that means
I was told that your software might support more then 1 vrobject for the oculus rift, for the oculus rift it supports connecting an additional controller and are able to use it as a ingame object like a gun, model car for example but also allows third party programs to change its usage, in my instance I use Oculus Touch Steam Link, which allows me to use the third controller as a tracker, but do to the oculus software they only set it up to allow 1 vroject, even though the hardware can support more.
from openhmd.
Ah, you mean pairing more controllers. I haven't tried.
I think the answer is likely no: OpenHMD doesn't have any code for pairing controllers to the headset - so that already has to be done in Windows where they'll only let you pair 3 things. It might be a fundamental limitation of the headset firmware or the radio protocol.
from openhmd.
Ah, you mean pairing more controllers. I haven't tried.
I think the answer is likely no: OpenHMD doesn't have any code for pairing controllers to the headset - so that already has to be done in Windows where they'll only let you pair 3 things. It might be a fundamental limitation of the headset firmware or the radio protocol.
I see, so there is no real way for this to work, that sucks, thank you anyways.
from openhmd.
Ah, you mean pairing more controllers. I haven't tried.
I think the answer is likely no: OpenHMD doesn't have any code for pairing controllers to the headset - so that already has to be done in Windows where they'll only let you pair 3 things. It might be a fundamental limitation of the headset firmware or the radio protocol.
Question, what do you mean by (be done in Windows) the pairing system is done in the oculus software, or am I misunderstanding?
from openhmd.
Ah, you mean pairing more controllers. I haven't tried.
I think the answer is likely no: OpenHMD doesn't have any code for pairing controllers to the headset - so that already has to be done in Windows where they'll only let you pair 3 things. It might be a fundamental limitation of the headset firmware or the radio protocol.Question, what do you mean by (be done in Windows) the pairing system is done in the oculus software, or am I misunderstanding?
The only software that can pair controllers to the headset is the Oculus software, running on Windows - and that only lets you pair 3 devices, so even if the hardware supports more internally (unknown), 3 is the achievable limit.
from openhmd.
Ah, you mean pairing more controllers. I haven't tried.
I think the answer is likely no: OpenHMD doesn't have any code for pairing controllers to the headset - so that already has to be done in Windows where they'll only let you pair 3 things. It might be a fundamental limitation of the headset firmware or the radio protocol.Question, what do you mean by (be done in Windows) the pairing system is done in the oculus software, or am I misunderstanding?
The only software that can pair controllers to the headset is the Oculus software, running on Windows - and that only lets you pair 3 devices, so even if the hardware supports more internally (unknown), 3 is the achievable limit.
I get it now thank you, and I'm guessing its going to be extremely hard to modify the Oculus software? how much do you think it would cost?
from openhmd.
Ah, you mean pairing more controllers. I haven't tried.
I think the answer is likely no: OpenHMD doesn't have any code for pairing controllers to the headset - so that already has to be done in Windows where they'll only let you pair 3 things. It might be a fundamental limitation of the headset firmware or the radio protocol.Question, what do you mean by (be done in Windows) the pairing system is done in the oculus software, or am I misunderstanding?
The only software that can pair controllers to the headset is the Oculus software, running on Windows - and that only lets you pair 3 devices, so even if the hardware supports more internally (unknown), 3 is the achievable limit.
I get it now thank you, and I'm guessing its going to be extremely hard to modify the Oculus software? how much do you think it would cost?
I wouldn't even try. If I wanted to figure out how many devices the headset can handle, I'd start by deciphering the USB pairing protocol and writing a utility. I suspect there's a reason that they chose 3 as a limit though. It might be all the devices the headset to controller radio protocol can manage
from openhmd.
Ah, you mean pairing more controllers. I haven't tried.
I think the answer is likely no: OpenHMD doesn't have any code for pairing controllers to the headset - so that already has to be done in Windows where they'll only let you pair 3 things. It might be a fundamental limitation of the headset firmware or the radio protocol.Question, what do you mean by (be done in Windows) the pairing system is done in the oculus software, or am I misunderstanding?
The only software that can pair controllers to the headset is the Oculus software, running on Windows - and that only lets you pair 3 devices, so even if the hardware supports more internally (unknown), 3 is the achievable limit.
I get it now thank you, and I'm guessing its going to be extremely hard to modify the Oculus software? how much do you think it would cost?
I wouldn't even try. If I wanted to figure out how many devices the headset can handle, I'd start by deciphering the USB pairing protocol and writing a utility. I suspect there's a reason that they chose 3 as a limit though. It might be all the devices the headset to controller radio protocol can manage
F, is there a way to use 2 of the same headsets?
from openhmd.
Related Issues (20)
- Handle CV1 headband LEDs HOT 1
- Remove OpenCV dependency HOT 2
- Rift/Nvidia HMD standby mode when a game is launched HOT 2
- Find ways to make the sensor fusion more efficient
- Display stays on regardless of proximity sensor HOT 7
- Compiling with CMake doesn't work on Manjaro HOT 5
- Haptics provides no output, sends thousands of log messages HOT 1
- DK2 sensor distortion calibration - indices incorrect HOT 1
- No display/tracking without sudo HOT 8
- Display all warpy and weird (weird distortion correction) HOT 3
- Stuttering, loss of tracking when haptics are activated HOT 7
- No tracking in Zenith HOT 2
- Any suggestions for optimization possibilities for Raspberry 4b!? HOT 12
- OpenHMD started failing connecting to Rift using Ubuntu.
- Does the actual HMD have positional tracking? HOT 4
- Unable to turn on the display on the Oculus CV1 HOT 2
- Mapping WMR (HP Reverb 2) controllers to memory buffer changes. HOT 1
- Are there plans to further develop this project or has all development gone to monado? HOT 2
- Future Directions: Monado
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