Related Issues (20)
- Stacks merging in init is stupid HOT 2
- Cable Connections are INCREDIBLY dumb HOT 2
- Lazy load wizard's den, nuke ops base
- Setting limbs seems to force an icon regeneration every time, twice, leading to creation of (mostly) monkeys being extremely expensive HOT 7
- Ammo boxes should not create all their bullets at once HOT 1
- Remove /datum/component/simple_rotation/proc/AddVerbs HOT 1
- Of the 1,652 power cell initializes, 1,080 are emergency power cells for lights HOT 1
- airlock/update_other_id is stupid
- Item greyscale configs for worn and inhand are expensive
- /world/incrementMaxZ is inefficient HOT 3
- /turf/air_update_turf runs during init HOT 1
- we could maybe do parsed_map regexing in rust HOT 5
- Moth markings and moth antennae are cropping to the weird file size like wings were HOT 2
- Anything that isn't a stock part does not need to be initialized by machines HOT 4
- MC sleeps for a second at startup HOT 1
- Promote common mapped closets into typepaths HOT 2
- Cardboard cutout generation is way too expensive
- Daily profiler reports
- `/datum/greyscale_layer/icon_state` runs icon_states
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