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License: MIT License
Waterworks Mod for Minecraft
License: MIT License
Fix chat messages to use localized strings
Seems the latest package update broke that pipes do not update the gui properly.
As this mod uses its own block, it breaks the ground water pump.
add progress bars and delays to filling
Hey
just to worry that "Energy Adapter" and "Controller" are trolling all Creative Tab ;p
minecraft 1.12.2
waterworks 1.0.6
forge 14.23.1.2583
When playing on a server the GUIs do not open
energy for every operation
delay for placing pipes
Embers mechanical pump on Collector Block, not directly on Controller:
https://gist.github.com/Terpo/6e659e5fbb6cf2382b16d433efe2090b
add some fancy particles
add options to disable recipes and register of blocks / items
High prio, as my old configs are broken in 1.12 it seems
I would like to be able to disable those and use crafttwaker to add my own.
it can be crafted with wet sponges....
Embers fluid pump does not update my tank fill stage in world ... server <-> client
I'm working on a 1.12.2 skyblock modpack and i want to use the ground water pump but ofc in skyblock there is no Bedrock xD
Could you add a cfg line to disable the bedrock requirement for the ground water pump or add a craftable bedrock block ?
Adding it into the input slot simply eats the tank
only happens if the internal tank is empty
does not happen with the rain tank or collector
it will build a pipe from a tank if it does not have any pipes left
This is a very interesting mod; and it could be very useful. I do have some questions though before I consider adding it to a mod pack I'm fiddling around with.
Is it compatible with Tough as Nails? Specifically do the rain collectors provide clean water like the rain collector from that mod? I'd hate to add in a rain collector that results in dirty water and confuse players. If ground water from the pump is dirty nobody will be surprised. lol
Power . . . I'm assuming forge energy would be compatible with most/all forge power types like RF, EU, and Tesla? Currently I haven't got any power generation going in my pack but I might include forestry to power something like this.
something like: rainTankWood.getOutputMb()
Not a priority by any means, just an idea that came to mind from this comment. It would help us with documenting the mod using our ct documentation system which admittedly will probably be the only time this kind of functionality is used so I wouldn't blame you if you focus on more valuable things.
Sometimes a rain rocket does not let it rain, and the other way around
Hi Owner!
These two ideas would do more immersive work with water
Water faucets
Connect with water pipes and deposit water to the cauldrons or directly fill a hole
Compatibility Module
Charcoal Filters
The charcoal filters are placed on the top of cauldrons and purify the toxic rain (toxic liquid) of Ecology mod.With regard to Tough as Nails mod. It would purify the water but not at all, that is to say that if we have filled the thirst bar, we are intoxicated then we should boil the cauldron water to have a pure state and to drink without risk, the water.
If you did not understand the Tough as nails idea, in short we will be able to drink ordinary water but we intoxicated by filling the thirst bar completely. That's why we should boil it.
Thanks for your time, Owner!
:)
white boxes are not what it should look like
See: https://minecraft.curseforge.com/projects/waterworks?comment=1
Bottles do not use the capability system. Thats why they don't work at all.
seems my mod is talking a bit much
at org.terpo.waterworks.network.WaterworksPacketHandler.sendToAllAround(WaterworksPacketHandler.java:36)
at org.terpo.waterworks.network.WaterworksPacketHandler.sendToAllAround(WaterworksPacketHandler.java:41)
at org.terpo.waterworks.tileentity.TileWaterworks.sendUpdatePacket(TileWaterworks.java:56)
at org.terpo.waterworks.tileentity.TileWaterworks$1.onContentsChanged(TileWaterworks.java:50)
maybe its time to change some of the texture parts for the pipe to make it less looking like a iron block
Says on the tin, config option to not require a wrench to update the collector.
As it stands, even if the water tank has 10mb's of water it will fill up a water bottle.
This makes things hard if you want to make water scarce.
I know bottles don't use the Forge's fluid system, but is it possible to add a check for minimum amount of water that has to be in the tank for a player to fill their bottles? Better if it's adjustable, but I guess 250mBs is about the standard.
Best regards.
Hi, i hope it is not my fault but when i have placed any watercollecting blok from water block and starts raining my server goes into Instant Shutdown because of ticking entity error....idk what to do....plus i must start server again and before any log in onto server i must stop rain from console because if is block loaded when its raining it will drop again.
Posting crashlog
BTW: sorry for bad english i hope you got meaning :) Good luck
crash-2018-01-23_20.55.38-server.txt
crash-2018-01-23_21.02.45-server.txt
compare default collecting configs with other mods
-> railcraft rain collector
-> forestry raintank
Models for Pump, Tank, Collector and Controller need some fixes.
It does activate the controller but the textmessage is not showing up
make sure all water tanks make sounds when taking water from it
Missing item textures on:
Forge Version 14.23.4.2727
Minecraft 1.12.2.
Rain collector, rain collector controller are missing textures, only when in inventory. They display correct textures when placed.
This happened after I updated the Forge version 2707----> 14.23.4.2727 and updated connected textures mod.
Waterworks is the only mod affected, it seems. Everything else works fine.
https://puu.sh/AQUsl/31ca72d755.png
(Also this didn't help with my previous bug either, so, oh well.)
Raint Tank Wood does not change its block state when filling a bucket directly
tested with embers on the horizontal sides
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