Comments (4)
Please do leave your suggestions in the comments :)
@Cervator I believe you were interested in this.
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Yep! This sounds good to me :-)
We probably need to get food consumption fixed, that way one initial target could be how "filling" produce from a plant is. Easy value to vary.
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@vedant-shroff Mind updating this according to the progress achieved in your GSoC project?
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#82 (comment) has a summary of what I have added to integrate SimpleFarming with Genomes. The new integrations can be used easily to allow traits to be passed on from parents to offsprings and has been done successfully with bushes and seeds. This has also been done in WildAnimalsGenome which is now up to date with the latest version of Genomes, and adding new traits should be an easy procedure.
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Related Issues (20)
- MTE tests fail to resolve required modules HOT 4
- Hard crash when destroying a Joshaberry Bush due to missing berryseed.
- failing BushAuthoritySystem / GenomeAuthoritySystem tests HOT 2
- BasicCrafting and Genome at GenomeAuthoritySystem HOT 1
- The world does not seem to change when growth causes a block change
- Convert plants/crops to the correct plant types. HOT 1
- If harvesting directly to inventory fails, spit the item out to the world
- Bushes gotten by /give not growing HOT 4
- New Feature: Genetics HOT 1
- Question - Creating a new item? HOT 2
- Right-clicking with berry on bush makes berry disappear HOT 1
- Move content to relevant submodules HOT 13
- Genome Integrations HOT 7
- Can plant a bush on the block you're standing on HOT 1
- Not being able to plant fruits from Edible Flora
- I have a proposal for the program. HOT 1
- About document work HOT 1
- Breaking a plant with produce will not yield produce. HOT 2
- Seeming infinite loop possible in one of the MTE tests? HOT 4
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