Comments (4)
Do you intent to increase or decrease the spawn rates?
from werewolves.
I wanted to decrease, make it notably rare to run into a werewolf, and possibly disable humans all together. The modpack I have is low fantasy, I plan for 1/10 players will run into a werewolf and get turned, as the current vampire spawn is about the same.
Currently, there are groups of humans with a werewolf or two every 4 chunks, even in daylight. It's a bit overkill.
from werewolves.
i reduced the max werewolves per chunk. This should reduce the spawnrate with some additional measures. But providing a spawnrate config would change nothing. So i hope the changes are enough. Otherwise this can be changed again.
edit: ore gen option added
from werewolves.
It now has a config option
from werewolves.
Related Issues (20)
- [Bug]: Werewolves and Mana and Artifice HOT 1
- [Feature]: Improvement of the mod
- [Bug]: Getting negative skill points upon death HOT 2
- [Bug]: game crashing upon death HOT 1
- [Bug]: Some bugs regarding the new beta Werewolves 2.0 version
- [Bug]: Compat issue with Goety
- [Bug]: PlayerRenderer ClassCastException HOT 2
- [Bug]: Getting killed by an alpha werewolf crashes the server. HOT 2
- [Feature]: Make meat config dictionary compatible HOT 1
- Compatibility with Epic Fight HOT 1
- Compatibility with MCA: Reborn
- [Bug]: Feature Order cycle HOT 2
- [Bug]: Not being able to eat hearts & fish; Bite death message bug. HOT 4
- [Feature]: Hide Name skill enhancement
- [Bug]: Better minions skill not working
- [Bug]: Reincarnation into werewolf forms does not work. HOT 1
- [Feature]: more powerful on full moon
- Nvm im just dumb HOT 2
- [Feature]: A smart minion upgrade for alphas HOT 1
- [Bug]: Kills count as 2
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from werewolves.