Comments (2)
It seems that not ALL unit are loaded/unloaded again on restoring!
from tenet.
Besides add the unload/load sounds in reverse instead of playing the sound of the reversed event ability?
from tenet.
Related Issues (20)
- Improve performance by decreasing periodic interval HOT 1
- Add function DurationToTime HOT 1
- Add Gold Transports player
- Fix clock spell and Time.toTimeDelayed
- Improve debugging single objects
- Fix inverting death of land mines, vehicles and buildings
- Basic frame UI HOT 1
- Some bugs seem to be related to the low instance limit of structs TimeFrame and ChangeEvent HOT 1
- Add basic AI for Tenet and Sator
- Support inversion of hero XP
- Add missing stuff and test it in a small map to avoid the change event limit bug or fix the bug before
- Fix inverting upgrades by using BlzDecPlayerTechResearched
- Invert chat message with the new native BlzDisplayChatMessage
- Use more custom models
- Make it playable and upload a first version on Hive and the Reforged map database
- Crash when the cargo heli was shot down by white soldiers from Sator and transported a hero and another unit
- Safes are vulnerable after time inversion although they are invulnerable from start
- Remove units from selection when inverting time which are not inverted etc.
- Picking up an item reverse and dropping it again still changes the position of the item!
- Move code into triggers
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