Taylor's Projects
Godot 2D essentials is a collection of production ready components to speed up the development of your 2d games. This components handles basic behaviours without affecting the particular logic of your game.
A precision platformer demo to show the power of the movement components
A simplified clone of Celeste written with Odin
A demonstration of setting up suggested software for various courses, including Travis CI, and Hubot
A simple game engine written for learning and practice
A demonstration of how to use the Google C++ Unit Testing Framework
Reverse engineer the Boost Graph Library adjacency list implementation of a graph.
A simulation of a Lazy L2 cache written in Java
This is me going through the Learn OpenGL course: https://learnopengl.com
Building a redis client and server by following along the Tokio tutorial (https://tokio.rs/tokio/tutorial)
A practice repo to learn about databases
Implement the class MyDeque to emulate std::deque
A simple project to practice new programming languages with
A ruby program to get all prime numbers in given ranges
A simple example of using ptrace to trace system calls
Open-source keyboard firmware for Atmel AVR and Arm USB families - fork is Focused on NuPhy Gem80 FW only. If you want to support development of the CFW for Nuphy keyboards - you're welcome here https://buymeacoffee.com/ryodeushii
A program that Queries an XML file
A recursive semaphore written in Java
My resume in LaTeX
:crab: Small exercises to get you used to reading and writing Rust code!
Render scattered circles across a window
Displays and animates simple BVH files