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taylorhansen avatar taylorhansen commented on June 22, 2024 1

Thanks for bringing this to my attention!

Currently only Gen 4 Random Battles are being supported for now since it's simple enough but not too far removed from modern gen mechanics so that once I confirm a good ML algorithm and a stable underlying framework I can start writing Gen 5-9 and/or doubles versions. It seems that this libpkmn only supports Gen 1 so I can't use it right now, but once it's more fully featured for higher gens I'd be interested in switching out @pkmn/sim for it to try and speed up model training.

Thanks for telling me about this library and I'll keep watch for new updates.

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scheibo avatar scheibo commented on June 22, 2024

Since the simulator used by this project is written in JavaScript, inevitably part of code will have to remain in that language, while connecting it to the main Python training script (or inference server in PsBot workflow) via an interop library

I'm not sure about the scope this project is interested in (Gen 4? All gens?), but https://github.com/pkmn/engine (which has a Python driver, https://github.com/AnnikaCodes/PyKMN) is a more accurate and much faster engine for Gen 1 (and aims to eventually support further old gens) and may be worth considering.

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