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G. Paz's Projects

appexperiments icon appexperiments

Experimental applications and home of AppModules, a wide-ranging app toolkit.

bakerboy icon bakerboy

A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository

com.unity.demoteam.mesh-to-sdf icon com.unity.demoteam.mesh-to-sdf

A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.

editortools icon editortools

Collection of tools that completes missing functionalities in the Unity Editor.

flecs icon flecs

A fast entity component system (ECS) for C & C++

fsr2unity icon fsr2unity

FSR 2.2 integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.

kaction icon kaction

Gameplay framework for building games using Unity Engine. I took heavy inspiration from Unreal Engine's gameplay framework.

mfssgi icon mfssgi

Keeping this nice boi alive for years to come!

ngss icon ngss

Home of NGSS aka Next-Gen Soft-Shadows plugin for the Unity Engine

objectpoolsystem icon objectpoolsystem

Simple but powerful GameObject pool system that can optionally handle instances lifecycles

segi icon segi

A fully-dynamic voxel-based global illumination system for Unity

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