Comments (2)
Actually the cheat search functionality already implemented basically covers
this.
An additional option to display the variable while playing will need to be
coded.
Original comment by [email protected]
on 14 Feb 2009 at 4:46
- Added labels: ****
- Removed labels: ****
from mednafen-rr.
Selective memory watching is pretty critical for optimized TAS making so this
should
be high on the todo list.
However, this can be done quite easily and efficiently through Lua. Maybe Lua
should
be higher priority, since it would mean a special memory watching feature would
not
be necessary.
Original comment by [email protected]
on 25 Feb 2009 at 3:12
- Added labels: ****
- Removed labels: ****
from mednafen-rr.
Related Issues (20)
- Loading a savestate without an associated movie file segfaults HOT 1
- Make playback/recording savestates have different filenames than non-playback/recording savestates HOT 1
- Recording Indicator HOT 1
- Update screen when a state is loaded HOT 2
- Start recording from savestate HOT 1
- Loading a state and continuing playback uses hardcoded values HOT 1
- Framecount is wrong HOT 1
- New Command Line Options HOT 2
- Lua Scripting
- Framecounter - show total number of frames in a movie HOT 1
- 7z & Arhive Support
- Proper Emulation Speed Changes HOT 1
- Frame Advance Key Should Delay After Advancing HOT 1
- Loading states during playback is broken HOT 2
- Playing a movie in read+write and loading a state doesn't work HOT 2
- PCE/TG16 CD Fast Forwarding is Broken HOT 1
- Mednafen support GUI HOT 2
- Fails to start, nes.ntsc.matrix.0 issue HOT 1
- Linux compilation on r249
- Netplay lags
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