Comments (2)
Sorry – didn't notice that you had.
Question – this holds bandwidth constant, regardless of the number (or absence) of streams, correct?
from video-stream-merger.
Yes, streams will be merged into one composite stream with the exact same bandwidth and resolution.
It's actually the same stream, more frames are just being drawn onto the existing video.
from video-stream-merger.
Related Issues (20)
- `.webm` video merge failed
- download merger.result with nodejs HOT 1
- Can I merge in an RTMP stream, instead of WebRTC?
- Crossfade between streams HOT 1
- adding more than two media streams do not work HOT 2
- Safari 14 support. HOT 5
- use OffscreenCanvas in supported browsers HOT 2
- How to merge the audio from different video streams? HOT 1
- Need to handle merger.destroy to remove audio hack also from background HOT 1
- When trying to addStream() yPosition not working HOT 4
- use AudioEffect to use GainNode to amplify gain value
- Trying to add corner radius on addStream() camera HOT 6
- Constructor should use Partial<ConstructorOptions >
- upgrade to 4.01 with problems HOT 3
- production status HOT 1
- Black Screen on iOS browsers HOT 4
- Example from README not working HOT 2
- index.html: Failed to execute 'connect' on 'AudioNode': cannot connect HOT 1
- Types not working (using complete types instead of partials)
- request: don't hardcode framerate
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from video-stream-merger.