Comments (5)
70 seconds?! instant start on my macbook? Is that bug on windows side? will check with my windows laptop...
from riverraid.
please check whether his happens as well if you replace the whole map by blank tiles, i.e. replace
if (float(x)/columns > riverCentre[y]-riverWidth[y]/2) && (float(x)/columns < riverCentre[y]+riverWidth[y]/2): grid_map[x].append(0) else: grid_map[x].append(1)
in scene1 by
grid_map[x].append(0)
from riverraid.
peculiar.... this seems to be an issue connected to the windows version of godot? I can reprocuce the long loading time, but this does not change if everything is replaced by collision-free tiles, so it is not connected to collision.
from riverraid.
Good news: Updating from Godot 2.1.3 to 2.1.4 reduced the load time from 70 to 12 seconds (same code as before, I didn't fetch the repo since yesterday). Will try again with Godot 3 RC2 later today.
from riverraid.
As discussed: Removing the debugger output reduced the total load time to <3 seconds. So: Fixed. 😄
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