Comments (6)
The closest thing tdoku has to puzzle rating is the guess count reported by its generator. If you tell it to look for puzzles that require few guesses by passing -g-1 it will converge on puzzles that require only easy techniques. That said, you'll get much better developed and human-aligned ratings from tools like Sudoku Explainer (http://forum.enjoysudoku.com/sudoku-explainer-t39865.html), so you may prefer to generate puzzles however you like and then filter them by evaluating with SE.
from tdoku.
Hi Ashish,
To build with brew-installed minisat on osx you can try adding these lines to CMakeLists.txt:
include_directories("/usr/local/include")
link_directories("/usr/local/lib")
To generate some hard puzzles you might run like this:
build/generate -c0 -g1 -d1 -e20 -n100 -p0 -s1
And if you also prefer to drive towards low-clue or high-clue puzzles you might change to -c1
or -c-1
respectively.
But bear in mind that this generator drives towards a notion of difficulty that doesn't always agree with human perceived difficulty (even if it's pretty well correlated). Consider using a separate rating tool to evaluate the generated puzzles if you want a rating that aligns with convention.
from tdoku.
Tried adding those lines, it got built successfully now and yeah i am checking the sudoku with multiple rating tools to confirm the difficulty. you are just awesome. Thanks.
from tdoku.
All things are great thanks Tom closing this, you are just awesome.
from tdoku.
@t-dillon came back here, just wanted to know how can i generate pretty easy puzzles so that a 10 year kid can play it easily. Any help would be a great.
from tdoku.
Thanks i am using Sudoku explainer already to rate but the command i was trying was giving some insane puzzles :)
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