Comments (3)
@Harraps Can you put together a concrete list of the things currently missing from the cannon body component editor that you think you be added?
from superpowers-game.
(Let's add the good first bug
tag back once we have a clearer goal)
from superpowers-game.
So the list of attributes we should be able to edit:
- for all bodies:
- collisionFilterMask (allow to create triggers)
- collisionFilterGroup (allow to create triggers)
- for cylinder shapes :
- number of segments (a grenade require a less complex collider than a wheel)
- shape based on a 3D models (trimesh) for maps
- we should be able to add multiple shapes for a body since cannon allows it (usefull to create complex colliders from basic shape)
the first things should be easy to implement and would help creating objects
an other thing that should be implemented is a way to recover an actor from a CannonBody, this would help creating FPS games or even platformers, but we can achieve that by creating a map with the id of the body as a key and the actor as the value.
from superpowers-game.
Related Issues (20)
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from superpowers-game.