Comments (2)
from omnispeak.
Well, I quickly ran into problems interchanging savegames only to realize that I was reproducing this bug in Keen 6 1.0, not 1.4, and it was simply fixed in 1.4. So it is probably just out of scope for Omnispeak. Whoops. Thanks for your response anyway!
from omnispeak.
Related Issues (20)
- Crash/unexpected behavior in Keen 6 when exiting level 2 via Impossible Bullet after level 1 has been loaded HOT 3
- Use Nuked OPL3 emulator? HOT 2
- [DOS][EGA] Pages can end up overlapping after SVGA-compat scroll HOT 1
- Can't configure "Status" in Controller Configuration HOT 5
- [Feature] Widescreen 16:9 Support HOT 2
- No high score entry after beating Keen 5 HOT 1
- CI build from 7cb5bb32c6b09e7d50ac170a0fc7b089b40ad46f is broken on Win10 HOT 6
- Some scroll value in Keen6 is not updated after game over
- Crash in Keen 5's Gravitational Damping Hub (Level 11) HOT 2
- Crash at startup HOT 1
- Starting omnispeak shows a window with text "MM_GetPtr: Out of Memory!", then exits HOT 4
- Display a useful error window when binary game data cannot be loaded HOT 1
- Files in `data/keen6e14` are executable when they shouldn't be
- Added AUR package for omnispeak HOT 1
- How do we get working Keen 6 data from patches? HOT 3
- Extra Keyboard Options (particularly QuickSave/QuickLoad bindings) are not saves
- [DOS/EGA] Performance Issues
- Bio Menace support? HOT 3
- Difference in new life trigger between originals and omnispeak HOT 1
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from omnispeak.