Comments (3)
From what I can tell it does appear to be only visual, I rotated the knees in the prefab and fit the gadgets and rotated them back and it functions perfectly in game, stats and all.
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Good to hear you got it working.
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It remains in error in that you must go out of your way to get a usable result. It should be functional without making unnecessary changes.
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Related Issues (20)
- Packages installed but no tabs
- Can you make it a unity package like the vrc sdk HOT 1
- No updates in 4mo?? HOT 2
- Unity crashes while importing custom URP package HOT 4
- Bonelab avatar can't be changed into, preview messed up. HOT 1
- IndexOutOfRangeException: Index was outside the bounds of the array.
- VideoPlayer stripped from game on specifically Quest HOT 1
- Can't add avatar script in Unity
- Clarify / Refine avatar eye settings
- NullReferenceException , asset warehouse not working :(
- Menu not working on custom maps,
- You guys are working on it?
- Bug with torso (Avatar) HOT 1
- Can't pack avatar, Marrow Project Validation button doesn't work
- Edit body mesh looks wrong and eye offset is going in instead of out
- Changing barcode during crate creation doesn't work
- Does not index right part of avatar
- asset warehouse doesn't work HOT 3
- doesent work at all
- unity object reference not set to an instance of an object happens when creating a pallete
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