Comments (2)
Hey there are reasons why i check on those fields. I don't want to hook into every vehicle.
Also the fact by just deleting the check on nil values which uses a different index to iterate isn't going to be 'safe', if we talk about the range of scripts we currently have available in the modding scene.
Really cool that you want to make a script extension for inserting the functionality into the default vehicles.. but that can be done without touching the main script.
Think about mocking the HoseSystemVehicle.lua and insert that after you did the xml related stuff.
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Added suggestion, but no response to be seen anywhere. ✌️
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Related Issues (20)
- Remove magic grabPoint index logic
- Change manure flow text to something more dynamic
- Refactor class loading HOT 1
- Release notes version 1.1 HOT 5
- Set diameter limit on reference
- Force dirtmask on fill arm when under pit plane HOT 2
- Backward compatibility on default fill functionality from giants fillTriggers
- Completely detached hose keeps leaking slurry HOT 5
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- Do check on prerequisitesPresent before inserting the scripts
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- Release notes v1.2 HOT 4
- Pump water from water source HOT 4
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- support FillTriggers at MCompanyFactory HOT 1
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- hoseSystem HOT 1
- hoseSystem HOT 1
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