Giter Club home page Giter Club logo

Comments (13)

danrossi avatar danrossi commented on May 22, 2024 1

A forked branch fixes somethings that have been merged and causing problems with Daydream / Gear.

Here is the differences. It still has issues with height data when standing up. The entire floor and controller moves when standing up. It could be a problem still with VRController not sure.

https://jsfiddle.net/danrossi303/13onbkt0/
https://dev.electroteque.org/vrcontroller/raycast.html

fixed branch.

https://jsfiddle.net/danrossi303/orfktz0h/1/
https://dev.electroteque.org/vrcontroller/raycast2.html

from three.vrcontroller.

danrossi avatar danrossi commented on May 22, 2024 1

I have made fixes in my version for r91. I tried to get through to them regards to problem with DayDream based controllers but unfortunately the standing changes they made are set.

A work around is required by not setting a standing matrix for DayDream / GearVR.

My version supports GearVR also. Will update tests eventially.

here is where the fix needs to be made.

https://github.com/danrossi/THREE.VRController/blob/master/VRController.js#L484

from three.vrcontroller.

stewdio avatar stewdio commented on May 22, 2024

So r89 came out ... 2 days ago? ;)

If there is a compatibility issue with r89 can you take that on? (What are you seeing in the console? Was there a Three.js API update that broke VRController? If so, is it as simple as changing a property name to match the new API?) I haven’t had a chance to look at r89 yet but you say this happened when you upgraded—so everything was working fine for you in r88 or r87?

Also, can you please note the browser and VR rig you’re using? Is this for mobile? Desktop?

from three.vrcontroller.

jyy1082 avatar jyy1082 commented on May 22, 2024

r88 and r87 are work, but r89 has a error in Windows 10 and Firefox nightly:

image

from three.vrcontroller.

stewdio avatar stewdio commented on May 22, 2024

This looks like it is due to a fundamental change in how Three.js thinks about a VR headset’s standingMatrix. Here is the discussion about Three’s use of standing matrices in WebVR: mrdoob/three.js#11619

And here is @mrdoob’s solution in practice: mrdoob/three.js@3cb51d8

I’m currently working on a patch for VRController and the demo example so it can support Three.js r89 and above—but feel free to beat me to it with a pull request. I’m also migrating Space Rocks to r89 so that can serve as a more fleshed out example.

from three.vrcontroller.

jyy1082 avatar jyy1082 commented on May 22, 2024

Thanks a lot!

from three.vrcontroller.

danrossi avatar danrossi commented on May 22, 2024

It's implemented here but a possible bug. The controllers are too low now. Everything sits on the floor too I think

mrdoob/three.js#13158

from three.vrcontroller.

danrossi avatar danrossi commented on May 22, 2024

This patch in the PR seems to make the controller above your head when standing up.

from three.vrcontroller.

danrossi avatar danrossi commented on May 22, 2024

Hi the standingmatrix code has been merged. However the original PR before changes I confirmed was working with VRController. Now I can't see the controller object unless I comment out the standingmatrix code for Daydream view.

See the test links here.

mrdoob/three.js#13158 (comment)

I have made an improved demo with an updating laser line and marker pointer also. I have also provided support for GearVR in my version. Should I do a PR for this ?

https://github.com/danrossi/THREE.VRController

from three.vrcontroller.

danrossi avatar danrossi commented on May 22, 2024

According to GearVR the controller is above the head. Possibly doubling of the matrix ?

from three.vrcontroller.

danrossi avatar danrossi commented on May 22, 2024

example of all fixes in that branch and current three.js is here

http://dev.electroteque.org/vrcontroller/raycast.html

from three.vrcontroller.

danrossi avatar danrossi commented on May 22, 2024

An example implementation with a laser pointer and fallback gaze control is here.

https://github.com/danrossi/three-vr-controls/blob/master/src/VRControls.js

from three.vrcontroller.

bhautikj avatar bhautikj commented on May 22, 2024

Another example with fixes; this one works with THREE r95 on the Oculus Go:
https://github.com/bhautikj/THREE.CommonClicker

Short summary of fixes:

var CheckIfOculusGo = function() {
  return navigator.userAgent.includes('OculusBrowser');
}
  • On renderer initialization:
if (!CheckIfOculusGo()) {
  renderer.vr.standing = true
}
renderer.vr.enabled  = true;
// use up-to-date button for WebVR
document.body.appendChild( WEBVR.createButton( renderer ) );
  • In the function thats triggered on the vr controller connected event:
window.addEventListener( 'vr controller connected', function( event ){
...
  if (!CheckIfOculusGo()){
    controller.standingMatrix = renderer.vr.getStandingMatrix()
  } else {
    if ( !controller.armModel ) controller.standingMatrix = renderer.vr.getStandingMatrix();
  }
...

from three.vrcontroller.

Related Issues (15)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.