Name: Steve Taylor
Type: User
Bio: | C#, Python, and Unity Developer |
AWS Cloud Practitioner, Self-taught, 4+ years programming experience. Working to further knowledge of cloud computing.
Twitter: SteveTGames
Blog: stevetaylordev.github.io
Steve Taylor's Projects
A project using smartphone accelerometer input as scene gravity direction in Unity. Contains Game, Camera and Gravity controllers, each with optional behaviours utilizing the accelerometer as input.
Credential storage and checking system, with user permissions, which contains a room area calculator. Includes error handling and type checking.
Very early system focused on 3D physics platformer gameplay. Contains a raycast based ground detection system to get collider normal information, allowing forces to be scaled by the current ground angle.
Refactored project focusing on small scripts with specific functions. Scripts attached to an object are built to automatically reference one another, so gameplay can be built entirely in editor.
First version of a modular, state machine driven logic system which enables behaviour to be built out of scriptable objects in the Unity editor.
An arcade shooter made in Unity, building in functionality that scales gameplay elements like health and EXP with multiple factors. Object pooling was implemented to aid performance.
Portfolio containing some examples of work, hosted using GitHub Pages.