Comments (6)
These 'textures' are just environmental maps (or matcaps...)
Right now I don't even bother to compute texture coordinates for my vertices.
So basically SculptGL can't apply texture on mesh.
.mtl is just a file containing information on texture, not the texture itself.
ps : I had one version of my program that manage tex coordinate (even when subdiving) but I deleted it :/
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you mean SculptGL don't support texture with .jpg file?
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I repeat what I said : right now, SculptGL can't apply textures at all.
The jpg files in SculptGL are sphere mapping. :D
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OK, I understan. Thank you
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Is this still not included in the current version? I need to add the .mtl and .png files used in my .obj but it seems it is not yet possible.
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here is some sphere mapping example: http://learningwebgl.com/lessons/lesson11/index.html
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