Comments (2)
Original comment by Stephane.D
on 17 Dec 2012 at 12:39
- Changed state: Accepted
from sgdk.
Original comment by Stephane.D
on 17 Dec 2012 at 12:43
- Changed state: Fixed
from sgdk.
Related Issues (20)
- Still failing to build with Genesis Code HOT 1
- VDP_loadFont() omits duplicate chars HOT 2
- rescomp: same tileset for multiple maps HOT 1
- topic addition for better community reach HOT 1
- Fail to build on windows HOT 6
- Error in makelib.gen HOT 1
- Adding Multi-Platform Docker Images and Build Pipelines to SGDK
- add commands to Makefile: init, vendor, install HOT 1
- SpriteEngine - auto anim HOT 4
- Heavy dependence on non-reproducible artifacts
- Rescomp freeze for some sprite resource in compilation time HOT 2
- Optimization idea for rescomp HOT 2
- Rescomp could detect duplicate frames in case of same sprite sheet with different colors HOT 2
- Projects fail to build with C23 HOT 1
- SPR_getAnimationDone is delayed and flickering HOT 8
- SGDK is not running on Mega Drive / Sega Genesis HOT 4
- issues in Docker HOT 1
- Question about bank switching HOT 3
- How can we cut sprites?
- Problems with XGM_StartPlayPCM function HOT 4
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