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scheffle avatar scheffle commented on July 17, 2024

This is now implemented via MultiFrameBitmapView.

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raygit83 avatar raygit83 commented on July 17, 2024

Just to clarify: One is expected to select different slices of a MultiFrameBitmap by selecting different ranges using MultiFrameBitmapView::setMultiFrameBitmapRange() in order to implement the old use case?

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scheffle avatar scheffle commented on July 17, 2024

Correct. Do you see any problems with it?

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raygit83 avatar raygit83 commented on July 17, 2024

No no, not at all. I just wanted to make sure I'm getting things right. One thing though: Quickly reviewing the code it seems to me that the inverse mode indices might be off by 1 again, but I might be wrong...just really quickly reviewed the respective commit.

I know you're a busy man, Arne, but did you have a chance to check my minimal example demonstrating the AUv2 wrapper crash with the latest SDK version: https://forums.steinberg.net/t/crash-in-auv2-wrapper-using-vst3-sdk-v3-7-7/838542/4 ?

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