Comments (5)
There's not much that can be done about that until a newer SteamKit nuget package exists.
If you want a stable version, use the last tagged release. If you want the latest/greatest, you'll have to manually point it at an up-to-date clone of the SteamKit repo for now.
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Yea but owner of this repo also owns SteamKit... so that should be easy to settle.
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It's not a matter of difficulty. It's that it doesn't make sense to spin a new NuGet release for every single commit that introduces a breaking change. That defeats the purpose of having releases.
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Nuget supports versioning, not saying each commit needs a release but they could make a branch every time they build in features specifically for another project, and then release after pulling that branch to master when the side project is making a release as well.
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Closing since the SteamKit dependency was updated with this change a while ago.
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Related Issues (20)
- Downloads create bin symlink in bin directory
- Expired login tokens aren't removed
- it literally doesnt open HOT 1
- DepotDownloader not installing game files correctly HOT 1
- ζ ζ³δΈθ½½ HOT 2
- depotdownloader opens and then closes immediately HOT 4
- add a type to download demo files HOT 1
- More accurate language depot handling
- Unhandled exception. System.ArgumentException: 314C9ECF5F92A8328666776D7BC8C623 is not a valid value for UInt64. (Parameter 'value') HOT 9
- Add option to download depots by providing encrypted gids with password
- Logging in with QR code HOT 2
- Add option to download game files by patch or build number HOT 1
- Insufficient privileges to get access token HOT 4
- Option to not merge language depots
- Modify Depot downloader to store depot access keys etc HOT 2
- Depot is not available from this account.
- ...lost connection to steam. reconnecting error
- what is 401 for ? HOT 5
- DepotDownloader - Wrong Compressed Size HOT 1
- Refresh Tokens HOT 2
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