Comments (4)
See #66 for possible work-around.
from eflatun.scenereference.
Does this cause any real problems, or is it necessary to do something to fix an issue that results from this (i.e. closing & reopening the editor)? On build machines this may be important
from eflatun.scenereference.
Does this cause any real problems, or is it necessary to do something to fix an issue that results from this (i.e. closing & reopening the editor)? On build machines this may be important
No real issues as far as I know, it is just an annoyance. The problem stems from within the addressables package. It doesn't seem to be able to load its own settings file in time for us to use at editor startup.
This is a tricky issue to work around because even Unity's documentation seems to be wrong (or at least inconsistent) about this behavior.
If you encounter any critical bugs regarding this issue, please report them back.
from eflatun.scenereference.
Fixed in #87.
Included in 3.2.1.
from eflatun.scenereference.
Related Issues (20)
- Fine-grain scene asset modification generation trigger HOT 3
- Suggestion: Add attribute to ignore build check for scenes HOT 3
- type is not a supported pptr value HOT 5
- Adding this repo as a submodule is not possible because it's a whole Unity project HOT 2
- Need HasValue at editor time, why is it private? HOT 5
- Continuous NullReferenceException when Addressables Settings not initialised HOT 2
- Unsupported type SceneReference HOT 1
- [BUG] 'EditorStyles' does not contain a definition for 'iconButton' in Unity 2020 HOT 4
- Automate testing with Github Actions
- Fix alert block syntax in readme HOT 2
- Add support for dragging and dropping multiple scene files on lists (& other collections) HOT 7
- Missing map files cause error during initial editor launch HOT 2
- Map file might not get generated at editor launch if the project contains no scene assets HOT 1
- FEATURE REQUEST: mapping via static call in-Editor HOT 9
- Switch to using a `dev` branch for the upcoming release and leave `main` branch with the latest release
- Add support for SceneReference type properties in Unity Events in inspector HOT 3
- Color Based On Scene-In-Build State Exceptions HOT 1
- NotInMaps false positive HOT 3
- demo scenes use TMP but its not part of package dependencies HOT 2
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from eflatun.scenereference.