Comments (2)
I believe the issue was that the texture was created on the ID3D11Device of the wrong monitor. Since you are recording from the outputs of two different video cards, there are also two ID3D11Devices, and textures have to be copied with the CPU between them. I pushed a fix with 805abff, let me know if it fixes the issue :)
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Yes, it has been fixed. Thank you for your support.
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Related Issues (20)
- Publish AOT not compatible? HOT 2
- Are there any minimum system requirements for this to work? HOT 1
- Mouse highlight not positioned correctly during window recording
- Is their a way of dynamicly change the bitrate of the recording?
- Set the border's color around of the recording DisplayOverlay HOT 2
- Recording does not start when stop on paused HOT 1
- Include .pdb files HOT 1
- Support for Captions/Video Transcript HOT 2
- Very laggy behaviour in 4k quality with 60 fps HOT 2
- Recording error: The specified device interface or feature level is not supported on this system HOT 1
- Can I obtain the recording stream? HOT 1
- Add AudioEncoderFormat HOT 1
- Can not install this nuget package for WinForm project target .net 8.0 X64 CPU HOT 1
- All Monitor Recording Not Working HOT 2
- Posting Stream to RTMP URL HOT 1
- File Size difference in windows 10
- Non GPU Machines Options not working HOT 1
- Win11 23H2 Run Demo program Testapp/TestAppWinforms appear Error HOT 2
- Audio device changed may kill application HOT 1
- Can watermark support be added HOT 2
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