Comments (1)
I see this is already second issue post for extra hp... according to the other post, it seems like you already have a implementation plan, that's cool. I'm going to just share what I had in mind before I came here:
Instead of hardcoded part hp, use a weight system that scales with player total hp to maximize compatibility. So to stay consistent with current default values, the weight of head should be 0.2 while torso weight being 0.3.
from body-health-system.
Related Issues (19)
- Medkits don't work in multiplayer HOT 1
- backported new textures in 1.19.2 HOT 1
- [Suggestion] Body Part Compatibility / Scaling With Extra HP HOT 1
- [Suggestion] Remove HUD in creative
- Totems don't save the player.
- Drowning damage (+ other dmg from effects?) bypass body part calculations?
- 1.20.1? HOT 2
- suggestion hud HOT 3
- You can see the vanilla health bar (which I belive shouldn't be the case)
- The player model overlaps the f3 menu
- Crash client 0.3.4 and 0.3.5
- (Suggestion) Med kits and plasters spawn in chests
- A bug when work with the Gravestone mod
- [Suggestion] Add config for Natural Regen/Healing
- There is no 1.19.4 version for fabric.
- Poison damage should not kill the player
- Mulltiplayer healing Pull Request HOT 1
- Server Side code running in Client Side and vice versa
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from body-health-system.