Comments (6)
Thanks for reporting!
This error hints at a required OpenGL function missing, and that uncovered a pretty embarassing oversight: I haven't been specifying the needed OpenGL version to pyglet for the past two years. Just been getting a default 3.3 profile with all the required functions in it through sheer luck with extensions.
Run git pull
and try again, c261708 hopefully fixes it.
If it doesn't, please post the output of python -m pyglet.info
and maybe try updating your GPU drivers. If your GPU is older than around 10 years it is unlikely to support 4.5, sadly.
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Yeah oops, there was more to it than that, i am not a good developer.
654d6f7 probably is closer to fixing it, i would really love to hear if it does or doesn't work out for you!
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i don't think i'm doing this right, but i pasted the code from the commits (too much of an idiot to learn how git pull works) and i got hit with the same error. and intel hd graphics 510 runs opengl 4.6 so i'm not sure what i'm doing wrong lol
oh wait now it says no module found named "pyglet" i'm so confused rn
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alright just installed pyglet and this is what i got after running python -m pyglet.info
bruh.txt
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I'm not seeing anything that should fail in there. Remember that since the extension source has changed you'll need to recompile the extensions via the setup.py build_ext -i
command.
Follow the steps in the README from 2. or 3., it should by all means work.
Your local repo may be wrong since you manually copypasted commits in; if nothing else works, maybe try deleting the entire directory and redownloading the project.
And thanks for sticking around here, considering the project's puny scope when compared to the mainstream engines it means a lot.
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yeah, it's working now, thanks!!
it's actually really accurate to the base game, minus the menu transitions and the text size and placements n stuff.
btw yeah you're welcome! i felt like trying a new engine absolutely for fun, so i found this on funkin-resources and gave it a go, ig
and the fact that this was made in python was really interesting, i don't usually see actual GAMES made from python, usually just scripts.
thanks for your help! this was fun to compile with your help lol
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Related Issues (20)
- Modding??? Tear assets out of asset system HOT 1
- Text support
- Rework `core.graphics.states`.
- Graphics backend overhaul once more
- Config/Save system
- Change scene manager to only accept one change per frame
- Fix the story menu display HOT 1
- Conductor resyncing sometimes goes crazy
- Finally figure out sprite offsetting HOT 2
- Implement per-camera shaders.
- Change all occurrences of `Numeric` to `float` HOT 1
- Global volume setting
- Conductor time setting and looping do not mix HOT 1
- Discord RPC, it's what the gamers want
- an error HOT 2
- Make GAME_DIMENSIONS less hardcoded
- Loading screen HOT 1
- Asset unloading HOT 1
- Settings menu
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