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Comments (5)

slm avatar slm commented on August 16, 2024

👍

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Jaystiqs avatar Jaystiqs commented on August 16, 2024

Use
sd.stop();
sensorManager.unregisterListener(sd);

in your onDestroy Override method

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the-rebooted-coder avatar the-rebooted-coder commented on August 16, 2024

I put sd.stop(); in onPause(), onDestroy(), and onBackPressed() but when I leave the application and shake the device on my homescreen for example it still performs the specified action.

Solved for me though!
Thanks!

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Jaystiqs avatar Jaystiqs commented on August 16, 2024

from seismic.

aydinozkan avatar aydinozkan commented on August 16, 2024

@timbremer I know I'm late to the party but this may help others. I had the same issue and solved it by moving the start process of ShakeDetector to onResume instead of onCreate.

override fun onResume() {
        shakeDetector.start(sensorManager)

        super.onResume()
    }

And I stop the ShakeDetector and unregister listeners of SensorManager when the activity gets paused.

override fun onPause() {
        if (BuildConfig.DEBUG) {
            shakeDetector.stop()
            sensorManager.unregisterListener(shakeDetector)
        }

        super.onPause()
    }

from seismic.

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