Comments (5)
I'm fine with them being added, but don't plan on doing it myself. Some thoughts:
- having cooldowns like that only makes sense to me if there is a ready up system for each client instead of anyone on the team being able to ready up
- both features would need to be disabled entirely by default
from get5.
Alright, if I implement it soon, should I do it within the base plugin or through a third party?
from get5.
If it's going to create get5 forwards it should be in the base plugin.
Get5_OnClientCooldown
should also use the steam64 id rather than AuthId_Engine since that's what the plugin stores everywhere internally. I'm not entirely sure what the purpose of the disconnectiontime timestamp either.
I would imagine the plugin should be tracking total time disconnected since match start, and when that total time reaches some cvar get5_client_cooldown_threshold
(or something like that) seconds it would fire the forward.
I think to make this useful there may have to be a separate mechanism checking if clients originally connect when the match is loaded. Aka #7. Only checking leavers and not someone never connecting would be an incomplete feature imo.
from get5.
FYI: these features are only useful for a pugging system, which means they are pretty unlikely to be implemented anytime soon.
from get5.
I'm going to close this since I don't plan on ever implementing it, as it's not very useful for competitive plan (only for pugs/matchmaking systems).
from get5.
Related Issues (20)
- [Bug]: Reset connection timer HOT 4
- [Feature Request]: Loading match from url limitations HOT 4
- [Bug]: Invalid file id HOT 23
- [Feature Request]: Vote/ban system with random pick HOT 2
- [Bug]: Map navigation failed HOT 12
- [Feature Request]: Allow comments in teams.json HOT 5
- [Bug]: This plugin most likely forces my server to 64tick HOT 2
- [Bug]: Map selection sometimes fails for workshop maps HOT 6
- [Feature Request]: Voting between team for pause/stay/swap HOT 4
- [Feature Request]: Increase get5_demo_upload_url max length HOT 3
- [Bug]: Players count smaller in server HOT 2
- [Bug]: interface Get5Match on document is incorrect HOT 3
- [Bug]: Workshop map loading HOT 3
- [Bug]: Event map_result different from doc HOT 5
- [Meta]: Resuming development/CS2 support HOT 3
- [Bug]: Match freezes after warmup countdown HOT 15
- [Feature Request]: Force kick after get5_endmatch HOT 9
- [Feature Request]: Post match stats to API once game is done. HOT 1
- [Bug]: Developer documentation and Docker image for building HOT 6
- [Feature Request]: Change team name after match has loaded HOT 4
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from get5.