Giter Club home page Giter Club logo

Comments (1)

SpartanJ avatar SpartanJ commented on July 27, 2024

Hi @NukeBird !
Not really, it's possible to use it in a thread-safe environment but you'll have to manage the OpenGL context manually. I use SOIL2 for loading textures in multiple-threads and works just fine, but I cannot implement the thread-safe code inside SOIL2 since it completely depends on how you want to manage the OpenGL context/s.
If you want to know how to achieve that you can take a look at my implementation: here. The code is kinda complex but the basic idea is something like:

  1. Create a window with one shared GL context (besides your render GL context). With SDL2 this is something like:
SDL_GL_SetAttribute( SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1 );
mGLContext = SDL_GL_CreateContext( mSDLWindow );
mGLContextThread = SDL_GL_CreateContext( mSDLWindow );
  1. Before any SOIL_ call you will need to ensure there's a valid GL context active in the thread you are calling the SOIL_ function, something like:
if ( std::this_thread::get_id() != myOpenGLMainThreadId ) {
     // If the current thread is not the OpenGL main thread we need to activate the GL shared context in the current thread.
     glContextThreadMutex.lock();
     SDL_GL_MakeCurrent( mSDLWindow, mGLContextThread );
}

SOIL_load_OGL_texture(...);

if ( std::this_thread::get_id() != myOpenGLMainThreadId ) {
     // Deactivate the GL shared context.
     SDL_GL_MakeCurrent( mSDLWindow, NULL );
     glContextThreadMutex.unlock();
}

And that's basically it. You just need to ensure that there's an active GL context in your current thread before calling any OpenGL method (and in this case any SOIL2 function). To upload any compressed texture directly to VRAM remember to use the flags for it: SOIL_FLAG_DDS_LOAD_DIRECT|SOIL_FLAG_PVR_LOAD_DIRECT|SOIL_FLAG_ETC1_LOAD_DIRECT.

BTW, one clarification this example is to decode and load the OpenGL texture in other thread, If you want to decode first the image in a secondary thread, use SOIL_load_image or SOIL_load_image_from_memory, and then load the texture in the render thread using: SOIL_create_OGL_texture or SOIL_direct_load_DDS_from_memory (or any of the direct_load functions available).

Regards.

from soil2.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.