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SpartanJ avatar SpartanJ commented on May 23, 2024

Thanks for reporting it. I guess it might have something to do with the scaling. I'll try to reproduce it. There are logs located at ~/Library/Application Support/ecode/ecode.log that might help me understand what is going on.

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dguenther avatar dguenther commented on May 23, 2024

Sounds good, here's what's in that file:

2023-01-10 13:03:29 - INFO: eepp initialized
2023-01-10 13:03:29 - INFO: /Users/derek/Library/Application Support/ecode/config.cfg loaded in 0.11ms
2023-01-10 13:03:29 - INFO: /Users/derek/Library/Application Support/ecode/state.cfg loaded in 0.02ms
2023-01-10 13:03:29 - INFO: Engine Initialized Succesfully.
        Version: eepp version 2.5.2 (codename: "Bindu")
        Build time: Jan 10 2023 01:12:52
        Platform: macOS
        OS: Darwin 21.6.0
        Arch: x86_64
        CPU Cores: 16
        Process Path: /Applications/ecode.app/
        Current Working Directory: /Applications/ecode.app/Contents/MacOS
        Disk Free Space: 505.78 GiB
        Window/Input Backend: SDL 2.24.1
        GL Backend: OpenGL 2
        GL Vendor: ATI Technologies Inc.
        GL Renderer: AMD Radeon Pro 5500M OpenGL Engine
        GL Version: 2.1 ATI-4.8.101
        GL Shading Language Version: 1.20
        Resolution: 3584x1960
2023-01-10 13:03:29 - INFO: ecode version 0.4.0 (codename: "Vajra") initializing
2023-01-10 13:03:29 - INFO: Window creation took: 188.49 ms
2023-01-10 13:03:29 - INFO: /Users/derek/Library/Application Support/ecode/keybindings.cfg loaded in 0.63ms
2023-01-10 13:03:29 - INFO: StyleSheet loaded in: 2.810 ms.
2023-01-10 13:03:29 - INFO: StyleSheet loaded in: 0.223 ms.
2023-01-10 13:03:29 - INFO: Texture ID 1 loaded in 0.204 ms.
2023-01-10 13:03:29 - INFO: Texture ID 2 loaded in 0.074 ms.
2023-01-10 13:03:29 - INFO: Texture ID 3 loaded in 0.069 ms.
2023-01-10 13:03:29 - INFO: Texture ID 4 loaded in 0.062 ms.
2023-01-10 13:03:29 - INFO: Texture ID 5 loaded in 0.057 ms.
2023-01-10 13:03:29 - INFO: Texture ID 6 loaded in 0.081 ms.
2023-01-10 13:03:29 - INFO: Color Schemes loaded in 0.80ms.
2023-01-10 13:03:29 - INFO: Terminal Color Schemes loaded in 0.61ms.
2023-01-10 13:03:29 - INFO: Base UI took: 206.27 ms
2023-01-10 13:03:29 - INFO: Texture ID 7 loaded in 0.062 ms.
2023-01-10 13:03:29 - INFO: Texture ID 8 loaded in 0.063 ms.
2023-01-10 13:03:29 - INFO: Settings Menu took: 14.95 ms
2023-01-10 13:03:29 - INFO: Texture ID 9 loaded in 0.066 ms.
2023-01-10 13:03:29 - INFO: Texture ID 10 loaded in 0.059 ms.
2023-01-10 13:03:29 - INFO: Complete UI took: 225.35 ms
2023-01-10 13:03:29 - INFO: Init ProjectTreeView took: 225.38 ms
2023-01-10 13:03:29 - INFO: First update took: 279.62 ms
2023-01-10 13:03:29 - INFO: First frame took: 304.80 ms
2023-01-10 13:06:10 - INFO: eepp stoped

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SpartanJ avatar SpartanJ commented on May 23, 2024

Fixed the rendering issue! It will probably need some improvements in the future but the breaking issue is solved.
What would be a cool improvement: it should change the window pixel density if the screen pixel density changes.

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