Comments (5)
Clarification - we really want to specify a texture with known parameters. Right now we are allowed about 5 - big dots, small dots, lines, stars and clusters (which are like stars but 3 stars together). What I would like is to be able to have a couple of user textures. For example if I use a texture for big dots which is defined
dots = DotsTexture(
profile='spherical',
diameter=9.0,
height=4.0,
grid=HexagonalGrid(spacing=7.0)
)
It would be nice to have one that is similar, that I can modify in the configuration file
to whatever I want. Then I can have dots and also something called USER1 texture such as
USER1 = DotsTexture(
profile='spherical',
diameter=12,
height=2.0,
grid=HexagonalGrid(spacing=7.0)
)
Somehow though at the bottom of the config file I have
[texture_mappings]
small_dots = ['gas']
dots = ['spiral', 'dust']
lines = ['bulge', 'disk', 'filament']
So it would be nice to have something like
USER1= ['custom1']
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which you can do right now. If you have modified your config as you have shown, then in the Textures
layer, USER1 should appear, along with the small_dots, etc. Now, when you select that, regions drawn under that will render out with the specified texture.
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However, right now, when saving and reloading the masks, there are ambiguities which I am resolving right now.
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hmmmm, but there is a bug that is preventing rendering right now. will fix shortly.
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I believe this is resolved at the moment. Closing. If there is more to discuss, this issue should be re-opened.
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Related Issues (20)
- Create regions based solely on available textures HOT 1
- documentation
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