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janso3 avatar janso3 commented on May 25, 2024

Hi,

the Startup class doesn't actually have proper timing yet, it just delays for some time between frames (I know...). I will probably add some global method for timing main loops later.

As for BinkVideo, I haven't yet figured out how to use the new ffmpeg api, as it doesn't handle
timing for you and the online documentation is mostly for the old api. This is probably the reason for the screwed-up audio too. I will have to read into that a bit more.

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nitramr avatar nitramr commented on May 25, 2024

I've read a bit more about ffmpeg.

At this moment, the game loop acts as a player playing a video and an audio frame for each loop. Based on the loop speed, the fps can be variable (depending on processor load). I suppose that's the problem of the screwed up sound.

It looks like a separate player like ffplay is needed.
(Https://github.com/FFmpeg/FFmpeg/blob/master/fftools/ffplay.c)

To use such a player, the game loop should pause while the player is running. At the moment, I have no idea how else to embed an asynchronous player into a game loop that render all visual graphics.

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