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Poggicek avatar Poggicek commented on August 30, 2024

What exactly makes you think all of this is being caused by cs2fixes

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NervzZ avatar NervzZ commented on August 30, 2024

Without using it I don't have these issues pretty much so I do suspect there's something going on there perhaps? The only other plugins I have installed is counterstrikesharp with my own fairly light plugin that isn't doing much. Through every evolution of my own script these things have been an issue as long as CS2Fixes was loaded.

I would be happy to try something else if I had better knowledge to compiler a lighter plugin that only does the trigger push fix though and maybe see if my issues indeed disappear.

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Poggicek avatar Poggicek commented on August 30, 2024

None of this stuff should be caused by cs2fixes as it simply doesn't do anything near this stuff. Especially pawns not being deleted, no idea what that even is supposed to mean (controllers staying after disconnect is intentional decision made by cs2 team) and you didn't specify how you even found out that they are not deleted. As of right now none of this is reproducible at all, this issue is not actionable.

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NervzZ avatar NervzZ commented on August 30, 2024

By Pawns I mean the physical player in the game (not the controller) basically after player disconnect the pawn is still just respawning and you can kill it even. You do not see anyone in the scoreboard corresponding to that entity.

So that's how I noticed the pawns are still there.
I've had this issue on surf maps (any) and did not try on official maps to see if that is still an issue. It only occurred since using CS2Fixes.

Anyhow I guess I could go on with more random testing to see if this specific issue is not happening in different context.

If I don't find anything relevant I'll probably just compile a version that only does the trigger push fix since I only use the plugin for this feature.

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audiomaster99 avatar audiomaster99 commented on August 30, 2024

By Pawns I mean the physical player in the game (not the controller) basically after player disconnect the pawn is still just respawning and you can kill it even. You do not see anyone in the scoreboard corresponding to that entity.

So that's how I noticed the pawns are still there. I've had this issue on surf maps (any) and did not try on official maps to see if that is still an issue. It only occurred since using CS2Fixes.

Anyhow I guess I could go on with more random testing to see if this specific issue is not happening in different context.

If I don't find anything relevant I'll probably just compile a version that only does the trigger push fix since I only use the plugin for this feature.

mp_disconnect_kills_players 1

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NervzZ avatar NervzZ commented on August 30, 2024

I'll try this and see if that helps but I suspect the pawn will still respawn as it shouldn't be any different than killing them manually.

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NervzZ avatar NervzZ commented on August 30, 2024

Yeah it didn't help as I expected, pawn still present in the map without the actual player being connected.

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