Comments (7)
What exactly makes you think all of this is being caused by cs2fixes
from cs2fixes.
Without using it I don't have these issues pretty much so I do suspect there's something going on there perhaps? The only other plugins I have installed is counterstrikesharp with my own fairly light plugin that isn't doing much. Through every evolution of my own script these things have been an issue as long as CS2Fixes was loaded.
I would be happy to try something else if I had better knowledge to compiler a lighter plugin that only does the trigger push fix though and maybe see if my issues indeed disappear.
from cs2fixes.
None of this stuff should be caused by cs2fixes as it simply doesn't do anything near this stuff. Especially pawns not being deleted, no idea what that even is supposed to mean (controllers staying after disconnect is intentional decision made by cs2 team) and you didn't specify how you even found out that they are not deleted. As of right now none of this is reproducible at all, this issue is not actionable.
from cs2fixes.
By Pawns I mean the physical player in the game (not the controller) basically after player disconnect the pawn is still just respawning and you can kill it even. You do not see anyone in the scoreboard corresponding to that entity.
So that's how I noticed the pawns are still there.
I've had this issue on surf maps (any) and did not try on official maps to see if that is still an issue. It only occurred since using CS2Fixes.
Anyhow I guess I could go on with more random testing to see if this specific issue is not happening in different context.
If I don't find anything relevant I'll probably just compile a version that only does the trigger push fix since I only use the plugin for this feature.
from cs2fixes.
By Pawns I mean the physical player in the game (not the controller) basically after player disconnect the pawn is still just respawning and you can kill it even. You do not see anyone in the scoreboard corresponding to that entity.
So that's how I noticed the pawns are still there. I've had this issue on surf maps (any) and did not try on official maps to see if that is still an issue. It only occurred since using CS2Fixes.
Anyhow I guess I could go on with more random testing to see if this specific issue is not happening in different context.
If I don't find anything relevant I'll probably just compile a version that only does the trigger push fix since I only use the plugin for this feature.
mp_disconnect_kills_players 1
from cs2fixes.
I'll try this and see if that helps but I suspect the pawn will still respawn as it shouldn't be any different than killing them manually.
from cs2fixes.
Yeah it didn't help as I expected, pawn still present in the map without the actual player being connected.
from cs2fixes.
Related Issues (20)
- Commands Caps HOT 1
- Server print Unexpected long frame detected in log per 30 seconds when cs2fixs enable HOT 3
- Keep team score same/Don't reset team score HOT 1
- CounterStrikeSharp silent trigger HOT 2
- Server crashes when working with cskz_metamod HOT 2
- Crash on client after 25 bots + 2 players HOT 1
- Configure failed: No suitable C/C++compiler was found HOT 1
- New Server + maplist enabled. HOT 4
- Finding offsets when new update or when missing HOT 1
- Separate minimal/base project HOT 6
- server dont want start HOT 1
- env_hudhint message keyvalue
- New CS2 update has broken the addon HOT 2
- !rtv leads to undefined map in the selection and further server crash HOT 2
- CS2Fixes is not working on Windows Server anymore. HOT 1
- CS2Fixes is not compatible with GOTV (crashes on startup) HOT 6
- Signature for X occurs multiple times HOT 2
- Store SourceTV in m_vecPlayers
- Replace ClientPrint(All) signatures with manually sending usermessage HOT 1
- server crash when use c_beacon with rcon HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from cs2fixes.