Comments (5)
I actually have built a fully functional dice rolling library. You can find it on NuGet.org: https://www.nuget.org/packages/d20tek-dicenotation/. Not only can you call the library to roll any sided dice, but you can also just pass in a dice notation string (like "1d20+5") and parse the string into the appropriate roll.
I wouldn't mind writing up how I implemented it, and the source code is up on: https://dev.azure.com/d20Tek/Libraries/_git/dicenotation.
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@ScottLilly what do you think about this?
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We chatted in Discord, but (in case anyone else is only looking at GitHub), this sounds good.
Just as a thought, do you plan to convert the package to .NET 5, when it's released? Once .NET 5 is officially released, I'd like to convert SOSCSRPG to that. It should still be able to use the NuGet package, since it's .NET Core 3.1. But that will be something we want to check on when we convert SOSCSRPG.
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Sounds good. I will work on integrating it.
And yes, I plan to upgrade the DiceNotation NuGet package to new versions of .NET including 5. My library is already .NET Core 3.1.
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Look good. Thanks!
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Related Issues (20)
- Lock down locations
- Add skills and skill levels
- Add armor
- Add jewelry
- When saving game, also save Trader inventory (in case they've bought or sold anything)
- Re-add saved game file versioning/automatic upgrading
- Control game actions through gamepad/joystick
- Add character customization
- Add audio
- Quest chains
- Faction friendliness level
- Better conversations with NPCs
- Put string literals into resource file, for easier internationalization
- Crafting over time (turns)
- Add spells
- Add buy and sell prices to items
- Add enchantments to
- Add DamageOverTime action
- Add HealOverTime action
- Add buffs/debuffs (increase/decrease chance to hit, damage dealt, etc.)
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