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Maciej's Projects

castles icon castles

Simple game based on Angry Birds, later developed and transferred to another project as a mini-game.

epidemicgame icon epidemicgame

Project made in a team of 4, for the subject of "Creating Games", using Unity. A 2D game in which the leitmotifs are epidemic, depression and escape to the VR world. I was responsible for the idea, concept arts, locations design and functionality, visual effects, shader code, traps mechanics and music

flappygame icon flappygame

A mobile game based on Flappy Bird, created using Android Studio

machine_learning_lime icon machine_learning_lime

This project focuses on the analysis of the Titanic dataset, aiming to predict survival outcomes of passengers using a machine learning model (with explanations, using LIME)

organizerv2 icon organizerv2

WPF app created to write and store different type of notes. Work in progress, soon it will also implement speech recognizer (.NET Core) + Google Firebase or Azure Account Service Storage

recommendation-system icon recommendation-system

This project implements a Recommendation System to suggest jokes to users and it based on data avaliable from Jester Jokes

shopper icon shopper

Used React library to create a mechanism for viewing shop products and adding them to the cart

shoppingwebsite icon shoppingwebsite

Website design for further development in the future. With the exception of the logo (Hollow), graphics downloaded from the Internet for testing purposes.

spacedestroyer icon spacedestroyer

Older version of a shoot 'em up game. The game was then expanded and transferred to my larger 2D project, where it plays the role of a mini-game.

tanksgame icon tanksgame

Unreal Engine game. Implements common funcionalities - player and camera movements, special effects, basic UI and shooting system. Using Blueprints and C++ classes.

travelling_salesman_problem icon travelling_salesman_problem

This code implements a genetic algorithm for solving the Traveling Salesman Problem (TSP) on a set of cities from a distance matrix, utilizing techniques such as tournament selection, PMX crossover, inversion and exchange mutations, and elitism to optimize the route and minimize total distance.

unity-additional-scene-managment icon unity-additional-scene-managment

Simplified version of one the funcionalities implemented at my previous place of work (this code lacks serialization and some of the preprocessor directives but I can tell about them, if you ask nicely :) It allows the create builds in a more simple way (especially for someone who is not familiar with Unity) and can be extended with even more funcionalities.

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