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boris47 avatar boris47 commented on May 23, 2024

OK, I have other news.

Since the problem started i tried everything to study the problem and maybe fix it, now I realized that simply is not working:

public class Foots : MonoBehaviour
{
	[TypeReferences.Inherits(typeof(MonoBehaviour), AllowAbstract = false, ExcludeNone = true, IncludeBaseType = false)]
	[SerializeField]
	protected MonoBehaviour MyType = null;
}

Same problem same error message:
NullReferenceException: Object reference not set to an instance of an object
TypeReferences.Editor.Util.SerializedTypeReference.get_GuidAssignmentFailed () (at Library/PackageCache/[email protected]/Editor/Util/SerializedTypeReference.cs:41)
TypeReferences.Editor.Util.SerializedTypeReference.SetGuidIfAssignmentFailed () (at Library/PackageCache/[email protected]/Editor/Util/SerializedTypeReference.cs:66)
TypeReferences.Editor.Util.SerializedTypeReference..ctor (UnityEditor.SerializedProperty typeReferenceProperty) (at Library/PackageCache/[email protected]/Editor/Util/SerializedTypeReference.cs:23)
...

Instead using it inside a scriptable object has no problem:

using UnityEngine;
namespace ScriptableConfigs.Weapons
{
    [CreateAssetMenu(fileName = "Weapons", menuName = "MyWeapon")]
    public class Settings_Weapons : ScriptableObject
    {
        [TypeReferences.Inherits(typeof(WPN_BaseModule), AllowAbstract = false, ExcludeNone = true, IncludeBaseType = false)]                
        [SerializeField]
        public TypeReference	WeaponType = null;
}

I installed via OpenUPM like described here: https://github.com/SolidAlloy/ClassTypeReference-for-Unity#install-with-openupm

What I'm doing wrong?

Again, thank you in advice

from classtypereference-for-unity.

boris47 avatar boris47 commented on May 23, 2024

My apologies,

I realized that the property type is wrong, i need to use TypeReferences.TypeReference 🤦‍♂️.

I'm closing this issue.

from classtypereference-for-unity.

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