Comments (1)
This has been partially resolved by adding borders to ensure placing windows doesn't bleed into unavailable areas. The ideal solution would be to know ahead of time what areas are unavailable, but I don't feel like that library exists, and I'm wary of adding yet another dependency to make things more complex than necessary.
Also, I couldn't just figure out the difference between where the window was supposed to be before moving and where the window ended up because different window types report their positions with different offsets to the OS through xdotool (because of course they do). For example, Brave browser reports its position as its very top-left corner (good), while Godot reports the position as being 100 pixels lower (what). GTK apps seem to be inset on all directions, which has to be accounted for as well (WHAT).
I think the solution of a simple user-defined "no-zone" is as simple and clean as I'll get it for now, so I'll close this.
from grout.
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