Comments (3)
This should be an ongoing discussion but for the sake of cleaning up I'm going to close this issue. We should break up specific issues related to this one.
Also some of the issues raised are fixed in #47
from se-daily-ios.
I'm open to seeing what an sqlite or coredata implementation would look like. I haven't used those in a lot of projects. Realm is too large and we wouldn't use nearly half the features it provides.
I'm also trying to avoid writing extra data models to exclusively interact with the persistence layer. Disk seems like a good option to me since it uses Codable objects and it is light. I'm not sure how expensive it is to fetch, update, then rewrite the data but if that is too much I'm more open to another solution.
I don't see a ton of difference from retrieving all the objects and filtering the array, but once again, open to seeing other solutions if they're measurably better.
from se-daily-ios.
I understand. Let's stick with what we have. We can try do the fetch, update, rewrite for the time being and re-evaluate if it ever becomes an issue. Here are some example scenarios:
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There is data on posts already in Disk. Fetch new data. Retrieve existing data, combine with new data, replace duplicates with the newest data, rewrite back into Disk.
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There is data on posts already in Disk. User upvotes or downvotes. Retrieve existing data, update the individual post, rewrite data back into Disk.
from se-daily-ios.
Related Issues (20)
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- Player auto-playing and also dissapearing HOT 2
- [Enhancement] Login screen redesign HOT 4
- Player loses the listener's place in the episode HOT 1
- Missing Dependency 'SwiftIcons' HOT 1
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from se-daily-ios.