Comments (1)
JSON format for Lobby + Tournament
type Stats = {
started: boolean;
finished: boolean;
options: {
maxGames: number,
},
matches: Array<MatchStats>;
ranking: {
players: string[],
},
};
type MatchStats = {
id: string,
state: 'finished' | 'playing' | 'upcoming',
winner: string | -1 | null, // token | tie | unfinished
players: [
{
token: string,
gamesWon: number,
}
],
games: [
{
id: number,
finished: boolean,
winner: string | -1 | null,
moves: string[],
timing: number, // ms to complete game
}
];
};
from ultimate-ttt.
Related Issues (14)
- Setup a server so clients can play over a socket
- Double Elimination mode
- Refactor server into an event based system
- Remove server GUI
- Add tests
- Add match info to the protocol
- Add support for per-move timeouts
- Setup a DB so players can use a token to identify HOT 1
- Improvement ideas
- Update to v8 - Tournament Server architecture HOT 1
- Create a web frontend to see stats and manage the competition HOT 1
- Add practice mode HOT 1
- Update UTTT Game Server Packages
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from ultimate-ttt.