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bearoso avatar bearoso commented on September 28, 2024

This is caused by the texture upload being misaligned. What graphics driver are you using?

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VladimirVSC avatar VladimirVSC commented on September 28, 2024

This is caused by the texture upload being misaligned. What graphics driver are you using?

Official 525.125.06 (RTX 3060 Ti) (Linux Mint Debian Edition 6)

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bearoso avatar bearoso commented on September 28, 2024

Can you test the latest git commit 01e408e. I'm not sure why the 512-wide mode would suddenly go out of alignment like that. It's the same output buffer.

edit: You should also have Vulkan support. See if it still does it using that.

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VladimirVSC avatar VladimirVSC commented on September 28, 2024

Can you test the latest git commit 01e408e. I'm not sure why the 512-wide mode would suddenly go out of alignment like that. It's the same output buffer.

edit: You should also have Vulkan support. See if it still does it using that.

Sorry, I'm not so good in linux yet - what should i do with this commit? It must be compiled first. right? Because I'm absolutely inept in this.
As for the Vulkan - it doesn't work in stable version. The emulator just crashes immediately after switching to it.

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bearoso avatar bearoso commented on September 28, 2024

Here's an executable built on a debian image. See if it works:
snapshot.tar.gz

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VladimirVSC avatar VladimirVSC commented on September 28, 2024

Here's an executable built on a debian image. See if it works: snapshot.tar.gz

Everything stays the same.

Screenshot from 2023-10-09 11-05-56

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bearoso avatar bearoso commented on September 28, 2024

That's actually slightly different. Try it with the Vulkan driver and see if it doesn't crash.

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VladimirVSC avatar VladimirVSC commented on September 28, 2024

Collaborator

Well, the Vulkan renderer works now without crashing, but the image is exactly the same as in OpenGL. By the way, when switching to Vulkan, the animated emu backgrounds (starfield and snow) stop moving until snes9x restart or switching to OpenGL again.

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bearoso avatar bearoso commented on September 28, 2024

That's helpful. It means it's in the generic display code. Does this only happen with the scanline filter on?

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bearoso avatar bearoso commented on September 28, 2024

I've managed to reproduce it. It's with the blargg filter, not scanlines. I think I can get the animated backgrounds going again with vulkan on nvidia, too.

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