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Comments (7)

cloudkite avatar cloudkite commented on July 22, 2024

Good catch, I've fixed this in master now.
Strangely If you build the Masonry static cocoa touch library before the MasonryExamples target first it seems to find the header. But your way works either way!

Also FYI pod install is not necessary for building the examples as I only use pods in the unit test target
Thanks

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aaronbrethorst avatar aaronbrethorst commented on July 22, 2024

Good to know and thanks for the quick fix :) This project looks incredibly useful.

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cloudkite avatar cloudkite commented on July 22, 2024

also for other users if including in a project by installing via cocoapods you will need to use #import "Masonry.h"

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aaronbrethorst avatar aaronbrethorst commented on July 22, 2024

Good to know. I'll mention that in the description here: https://www.cocoacontrols.com/controls/masonry

if there's anything else relevant prospective users should know, would you mind adding it?

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cloudkite avatar cloudkite commented on July 22, 2024

no problem will do. need to update the readme.md with install instructions as well

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CraigMason avatar CraigMason commented on July 22, 2024

Just a quick note - currently it's not possible to try out the examples using pod try Masonry.

Build error:
ld: library not found for -lPods-Masonry iOS Examples

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cloudkite avatar cloudkite commented on July 22, 2024

@CraigMason noted thanks. Will try address at same time as #70

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